#include "EditorSample.h"

EditorSample::EditorSample(Graphics & gfx) : SampleBase(gfx)
{
	Editor::color_editor.Init();
}

void EditorSample::Render(float dt)
{
	Editor::color_editor.show(dt);
}

void EditorSample::Update(float dt)
{

}

void EditorSample::HandleInput(float dt)
{

}

void EditorSample::GUI()
{
	ImGui::Text("Node Editor");
}
